Final Render
I created fire effects using emitters in Niagara.
Moodboard
Creating the landmass in Gaea Quadspinner. I created a dip in the middle of the bay because I had some issues adding depth to the water once I had brough the terrain into Unreal Engine 5.
Landmass Imported into Unreal Engine 5.
The landscape material that used ID's from Gaea to assign material placement.
I kit-bashed a cave using assets from Quixel.
I created the ocean around the island using Unreal's built in water plugin.
I created foliage on the Island using Unreal 5.2's new PCG toolset.
I created facial animation with the IOS Live link face app.
I created my metahuman from scan data using a 360 scanner.
Processed pointcloud data
This was a project I worked on for my Lighting and Rendering course during university. I used this project as a testing grounds for a variety of different techniques such as the pipeline of Gaea to Unreal Engine 5 for landscapes. It was also my first time using the Live Link Face app and Niagara, on top of having not used point cloud data before.